The Development of Digital Competencies through Video Games
نویسندگان
چکیده
منابع مشابه
Developing competencies by playing digital sports-games
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These...
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Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly. But game development is tricky because simply ad...
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ژورنال
عنوان ژورنال: World Journal of Social Science
سال: 2014
ISSN: 2329-9355,2329-9347
DOI: 10.5430/wjss.v2n1p32